Patchday gone awry

Thursday, August 31. 2006

Some days ago, after months of absence, I paid the planet Rubi-Ka (Anarchy Online) a visit again. I wanted to advance my little (Level 19) Engineer one or two levels. The first evening went fine - despite that I forgot half of the UI functions. But on August 29th, it went really bad.


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Monkeys on the loose

Wednesday, July 26. 2006

On July 18th Fire Mandrill declared war upon Gallente Kombinat (the corporation I'm director of). Up to now no official statement has being made by Fire Mandrill regarding the reasons for the declaration of war.


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Localisation of MMOG clients

Wednesday, July 26. 2006

As seen here, the EVE Online client will be localised in one of the next patches.

Good or bad?


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The Penalty Of Death

Wednesday, April 19. 2006

... in MMOGs should be hard? Very hard? Or better not at all?
I read some interesting thoughts about this question at Killtenrats.

In EVE Online, death means "only" losing money, even if them bastards blew your very POD as well. Unless you acted extremely stupid an your clone wasn't up-to-date. But then you deserve it.

The loss of money can be quite painful though, if you've lost an expensive ship like a Battleship or a Heavy Assault Cruiser.

Like many other aspects of MMOGs, CCP as the creator of EVE Online chose to design the penalty for dying very differently than in the usual Dwarf-and-Elven-MMOG. They designed it so that PvP is really affordable and the loss of a ship doesn't neccessarily ruin your day.

But go over to Killtenrats and read Nicodemus' thoughts, it's worth the effort.

I invented the perfect MMOG

Thursday, March 2. 2006

... of course not. But - may be, I actually did? We will never know ...


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War came upon us

Monday, February 6. 2006

It was only a matter of time. There ist this corporation named Goonfleet [LWTAX] pestering star system Y9G, shooting all that has the misfortune to enter their vicinity. While they are mostly rookies, their sheer numbers make them to be taken seriously. Or so they thougt?


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Meditations on the market

Sunday, January 22. 2006

EVE Online is quite special in the world of MMOGs and one thing that makes it special is the market. The EVE market is mostly player driven and contrary to the crappy "market" implementations seen in nearly all other MMOGs, it constitutes something like a real economy.


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All back to normal, nearly ...

Saturday, December 17. 2005

Logbook entry 16.Dec 107:
Universe mostly came to its senses and calmed down again: Distortions in the time-space continuum fainted, communications channels are open, tachyon bursts ceased. Still some glitches occur every now and then involving the transportation of cargo between cargo bays, hangar and containers. Sometimes it goes quite slowly and takes forever ...


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Severe sub-space anomalies came upon us

Thursday, December 15. 2005

Logbook entry 15.Dec.107:
Severe sub-space anomalies came upon us and I dare not leave the station, not even in the biggest ship I could lay my hands on. CONCORD warned all POD pilots to avoid travelling by all means during these days as some unknown and extremely powerful force is wreaking havoc throughout the entire universe ...


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Use the mouse, Luke!

Wednesday, December 14. 2005

Or: A short trip to the Star Wars galaxy -- and back.

»I felt a great disturbance in the Force,
as if millions of voices suddenly cried out
in terror and were suddenly silenced.«

Recently I gained knowledge about a 10-day free trial for Star Wars Galaxies. So I signed up at station.sony.com and started downloading a mere 650MB, being eager to become a Jedi myself ...


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Nice read

Wednesday, December 7. 2005

Found a nice EVE novel today. Comes as PDF file.

In short supply

Monday, November 28. 2005

Yesterday I discovered an entire region without supply of Co-Processor II. Being the helpful trader that I am, I quickly fetched some CPUs from a nearby region an put them in the dried out market.

With a slight surcharge of course, hrhrhr

The market fooled me again

Saturday, November 26. 2005

Was about to compare my stock against my sell orders. Discovered I had several thousands of Widowmaker Missiles ready for selling. Checked my already standing sell orders: no such missiles in the market by me in Masalle. Put up a sell order slightly lower than the existing one. Only to discover that I tried to dump myself out. Did I overlook something? No.
The market screen just doesn't correctly show my own orders. Argh!
Them damned Gallente Stock Exchange Staff should bring in some Minmatar labour workers to fix this ASAP!

Enjoy your afterlife

Saturday, November 26. 2005

Most of us Pod Pilots received this message once in a while.
Today I was the unfortunate addressee: I flew right into a warp disruptor field in Y9G-KS and found myself amidst the crosshairs of some members of Immorabilis Unda, a well known pirate corporation.
My Buzzard went poof almost immediately. Needless to say that they shot my pod as well. With my ship some blueprint copies were destroyed and a skill book I bought for a corpmate. The cargo wasn't too expensive though but the Covert Op Cloaking Device is not entirely cheap.
Anyway, this time it wasn't inevitable. If I only had used the scanner after jumping into system and discovering that there were some of the well known scoundrels present.
But I felt too safe in my cloaked Covert Ops Frigate. Much too safe. At least: now I know that a warp disruption field also decloaks you.

Using the scanner: Jump to a safe spot and look at the gat you are about to warp to. Restrict the scanning angle to at about 30° and initiate a scan. If there show up are some ships in the scanner, maybe they are waiting at the gate for some hapless pilot. Do this the next time you see some ebil piwates in local before you warp right onto their shooting range.